gamemode-simulate-game(1)                         gamemode-simulate-game man page                         gamemode-simulate-game(1)

       gamemode-simulate-game - simulate a game using gamemode


       GameMode  is  a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the
       host OS.

       The design has a clear cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client load‐
       ers  (libgamemodeauto  and  gamemode_client.h)  that  allows for safe usage without worrying about whether the daemon is in‐
       stalled or running. This design also means that while the host library currently relies on systemd for  exchanging  messages
       with the daemon, it's entirely possible to implement other internals that still work with the same clients.

       GameMode  was  designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand gover‐
       nors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation  tasks  one  might
       want to apply.

       The executable starts gamemode, sleeps for 10 seconds and stops it. It will exit with zero if everything works fine, else it
       will print an error and exit with one.

       To use this with a CI you might need to start a dbus session by hand. This can be done with:

           dbus-run-session -- gamemode-simulate-game

       Note that this might output to stderr, even if it exits with zero.

       gamemoded(8), gamemoderun(1), dbus-run-session(1)

       GameMode source can be found at

       Feral Interactive (

1.7                                                         26 May 2020                                   gamemode-simulate-game(1)