BITMAP(1)                                             General Commands Manual                                             BITMAP(1)

NAME
       bitmap, bmtoa, atobm - bitmap editor and converter utilities for the X Window System

SYNOPSIS
       bitmap [ -options ... ] [ filename ] [ basename ]

       bmtoa [ -chars ... ] [ filename ]

       atobm [ -chars cc ] [ -name variable ] [ -xhot number ] [ -yhot number ] [ filename ]

DESCRIPTION
       The  bitmap  program  is  a rudimentary tool for creating or editing rectangular images made up of 1's and 0's.  Bitmaps are
       used in X for defining clipping regions, cursor shapes, icon shapes, and tile and stipple patterns.

       The bmtoa and atobm filters convert bitmap files (FILE FORMAT) to and from ASCII strings.  They are most  commonly  used  to
       quickly print out bitmaps and to generate versions for including in text.

COMMAND LINE OPTIONS
       Bitmap  supports the standard X Toolkit command line arguments (see X(7)).  The following additional arguments are supported
       as well.

       -size WIDTHxHEIGHT
           Specifies size of the grid in squares.

       -sw dimension
           Specifies the width of squares in pixels.

       -sh dimension
           Specifies the height of squares in pixels.

       -gt dimension
           Grid tolerance.  If the square dimensions fall below the specified value, grid will be automatically turned off.

       -grid, +grid
           Turns on or off the grid lines.

       -axes, +axes
           Turns on or off the major axes.

       -dashed, +dashed
           Turns on or off dashing for the frame and grid lines.

       -stippled, +stippled
           Turns on or off stippling of highlighted squares.

       -proportional, +proportional
           Turns proportional mode on or off.  If proportional mode is on, square width is equal to square height.  If proportional
           mode is off, bitmap will use the smaller square dimension, if they were initially different.

       -dashes filename
           Specifies the bitmap to be used as a stipple for dashing.

       -stipple filename
           Specifies the bitmap to be used as a stipple for highlighting.

       -hl color
           Specifies the color used for highlighting.

       -fr color
           Specifies the color used for the frame and grid lines.

       filename
           Specifies  the  bitmap  to be initially loaded into the program.  If the file does not exist, bitmap will assume it is a
           new file.

       basename
           Specifies the basename to be used in the C code output file.  If it is different than the basename in the working  file,
           bitmap will change it when saving the file.

       Bmtoa accepts the following option:

       -chars cc
           This  option  specifies  the pair of characters to use in the string version of the bitmap.  The first character is used
           for 0 bits and the second character is used for 1 bits.  The default is to use dashes (-) for 0's and  sharp  signs  (#)
           for 1's.

       Atobm accepts the following options:

       -chars cc
           This  option  specifies  the pair of characters to use when converting string bitmaps into arrays of numbers.  The first
           character represents a 0 bit and the second character represents a 1 bit.  The default is to use dashes (-) for 0's  and
           sharp signs (#) for 1's.

       -name variable
           This option specifies the variable name to be used when writing out the bitmap file.  The default is to use the basename
           of the filename command line argument or leave it blank if the standard input is read.

       -xhot number
           This option specifies the X coordinate of the hotspot.  Only positive values are allowed.  By default, no hotspot infor‐
           mation is included.

       -yhot number
           This option specifies the Y coordinate of the hotspot.  Only positive values are allowed.  By default, no hotspot infor‐
           mation is included.

USAGE
       Bitmap displays grid in which each square represents a single bit in the picture being edited.  Actual size  of  the  bitmap
       image,  as  it  would  appear normally and inverted, can be obtained by pressing Meta-I key.  You are free to move the image
       popup out of the way to continue editing.  Pressing the left mouse button in the popup window or Meta-I  again  will  remove
       the real size bitmap image.

       If the bitmap is to be used for defining a cursor, one of the squares in the images may be designated as the hot spot.  This
       determines where the cursor is actually pointing.  For cursors with sharp tips (such as arrows or fingers), this is  usually
       at the end of the tip; for symmetric cursors (such as crosses or bullseyes), this is usually at the center.

       Bitmaps  are stored as small C code fragments suitable for including in applications.  They provide an array of bits as well
       as symbolic constants giving the width, height, and hot spot (if specified) that may be used in creating cursors, icons, and
       tiles.

EDITING
       To  edit  a  bitmap image simply click on one of the buttons with drawing commands (Point, Curve, Line, Rectangle, etc.) and
       move the pointer into the bitmap grid window.  Press one of the buttons on your mouse and the appropriate action  will  take
       place.   You  can  either  set, clear or invert the gird squares.  Setting a grid square corresponds to setting a bit in the
       bitmap image to 1.  Clearing a grid square corresponds to setting a bit in the bitmap image to 0.  Inverting a  grid  square
       corresponds to changing a bit in the bitmap image from 0 to 1 or 1 to 0, depending what its previous state was.  The default
       behavior of mouse buttons is as specified below.

                 MouseButton1        Set
                 MouseButton2        Invert
                 MouseButton3        Clear
                 MouseButton4        Clear
                 MouseButton5        Clear

       This default behavior can be changed by setting the button function resources.  An example is provided below.

                 bitmap*button1Function: Set
                 bitmap*button2Function: Clear
                 bitmap*button3Function: Invert
                 etc.

       The button function applies to all drawing commands, including copying, moving and pasting, flood filling  and  setting  the
       hot spot.

DRAWING COMMANDS
       Here is the list of drawing commands accessible through the buttons at the left side of the application's window.  Some com‐
       mands can be aborted by pressing A inside the bitmap window, allowing the user to select different guiding points where  ap‐
       plicable.

       Clear
           This command clears all bits in the bitmap image.  The grid squares will be set to the background color.  Pressing C in‐
           side the bitmap window has the same effect.

       Set This command sets all bits in the bitmap image.  The grid squares will be set to the foreground color.  Pressing  S  in‐
           side the bitmap window has the same effect.

       Invert
           This  command inverts all bits in the bitmap image.  The grid squares will be inverted appropriately.  Pressing I inside
           the bitmap window has the same effect.

       Mark
           This command is used to mark an area of the grid by dragging out a rectangular shape in the  highlighting  color.   Once
           the  area  is marked, it can be operated on by a number of commands (see Up, Down, Left, Right, Rotate, Flip, Cut, etc.)
           Only one marked area can be present at any time.  If you attempt to mark another area, the old mark  will  vanish.   The
           same  effect  can  be achieved by pressing Shift-MouseButton1 and dragging out a rectangle in the grid window.  Pressing
           Shift-MouseButton2 will mark the entire grid area.

       Unmark
           This command will cause the marked area to vanish.  The same effect can be achieved by pressing Shift-MouseButton3.

       Copy
           This command is used to copy an area of the grid from one location to another.  If there is no  marked  grid  area  dis‐
           played,  Copy  behaves  just  like Mark described above.  Once there is a marked grid area displayed in the highlighting
           color, this command has two alternative behaviors.  If you click a mouse button inside the marked area, you will be able
           to  drag the rectangle that represents the marked area to the desired location.  After you release the mouse button, the
           area will be copied.  If you click outside the marked area, Copy will assume that you wish to mark a different region of
           the bitmap image, thus it will behave like Mark again.

       Move
           This  command  is used to move an area of the grid from one location to another.  Its behavior resembles the behavior of
           Copy command, except that the marked area will be moved instead of copied.

       Flip Horizontally
           This command will flip the bitmap image with respect to the horizontal axes.  If a marked area  of  the  grid  is  high‐
           lighted, it will operate only inside the marked area.  Pressing H inside the bitmap window has the same effect.

       Up  This command moves the bitmap image one pixel up.  If a marked area of the grid is highlighted, it will operate only in‐
           side the marked area.  Pressing UpArrow inside the bitmap window has the same effect.

       Flip Vertically
           This command will flip the bitmap image with respect to the vertical axes.  If a marked area of the grid is highlighted,
           it will operate only inside the marked area.  Pressing V inside the bitmap window has the same effect.

       Left
           This command moves the bitmap image one pixel to the left.  If a marked area of the grid is highlighted, it will operate
           only inside the marked area.  Pressing LeftArrow inside the bitmap window has the same effect.

       Fold
           This command will fold the bitmap image so that the opposite corners become adjacent.  This is useful when creating bit‐
           map images for tiling.  Pressing F inside the bitmap window has the same effect.

       Right
           This  command moves the bitmap image one pixel to the right.  If a marked area of the grid is highlighted, it will oper‐
           ate only inside the marked area.  Pressing RightArrow inside the bitmap window has the same effect.

       Rotate Left
           This command rotates the bitmap image 90 degrees to the left (counter clockwise.)  If a marked area of the grid is high‐
           lighted, it will operate only inside the marked area.  Pressing L inside the bitmap window has the same effect.

       Down
           This  command  moves the bitmap image one pixel down.  If a marked area of the grid is highlighted, it will operate only
           inside the marked area.  Pressing DownArrow inside the bitmap window has the same effect.

       Rotate Right
           This command rotates the bitmap image 90 degrees to the right (clockwise.)  If a marked area of the grid is highlighted,
           it will operate only inside the marked area.  Pressing R inside the bitmap window has the same effect.

       Point
           This  command will change the grid squares underneath the mouse pointer if a mouse button is being pressed down.  If you
           drag the mouse button continuously, the line may not be continuous, depending on the speed of your system and  frequency
           of mouse motion events.

       Curve
           This  command will change the grid squares underneath the mouse pointer if a mouse button is being pressed down.  If you
           drag the mouse button continuously, it will make sure that the line is continuous.  If your system is slow or bitmap re‐
           ceives very few mouse motion events, it might behave quite strangely.

       Line
           This command will change the gird squares in a line between two squares.  Once you press a mouse button in the grid win‐
           dow, bitmap will highlight the line from the square where the mouse button was initially pressed to the square where the
           mouse  pointer  is located.  By releasing the mouse button you will cause the change to take effect, and the highlighted
           line will disappear.

       Rectangle
           This command will change the gird squares in a rectangle between two squares.  Once you press a mouse button in the grid
           window,  bitmap  will highlight the rectangle from the square where the mouse button was initially pressed to the square
           where the mouse pointer is located.  By releasing the mouse button you will cause the change to  take  effect,  and  the
           highlighted rectangle will disappear.

       Filled Rectangle
           This command is identical to Rectangle, except at the end the rectangle will be filled rather than outlined.

       Circle
           This  command  will  change the gird squares in a circle between two squares.  Once you press a mouse button in the grid
           window, bitmap will highlight the circle from the square where the mouse button was  initially  pressed  to  the  square
           where  the  mouse  pointer  is located.  By releasing the mouse button you will cause the change to take effect, and the
           highlighted circle will disappear.

       Filled Circle
           This command is identical to Circle, except at the end the circle will be filled rather than outlined.

       Flood Fill
           This command will flood fill the connected area underneath the mouse pointer when you click on the desired square.   Di‐
           agonally adjacent squares are not considered to be connected.

       Set Hot Spot
           This command designates one square in the grid as the hot spot if this bitmap image is to be used for defining a cursor.
           Pressing a mouse button in the desired square will cause a diamond shape to be displayed.

       Clear Hot Spot
           This command removes any designated hot spot from the bitmap image.

       Undo
           This command will undo the last executed command.  It has depth one, that is, pressing Undo after Undo will undo itself.

FILE MENU
       The File menu commands can be accessed by pressing the File button and selecting the appropriate menu entry, or by  pressing
       Ctrl  key  with  another key.  These commands deal with files and global bitmap parameters, such as size, basename, filename
       etc.

       New This command will clear the editing area and prompt for the name of the new file to be edited.  It will not load in  the
           new file.

       Load
           This  command  is  used to load a new bitmap file into the bitmap editor.  If the current image has not been saved, user
           will be asked whether to save or ignore the changes.  The editor can edit only one file at a time.  If you need interac‐
           tive editing, run a number of editors and use cut and paste mechanism as described below.

       Insert
           This  command is used to insert a bitmap file into the image being currently edited.  After being prompted for the file‐
           name, click inside the grid window and drag the outlined rectangle to the location where you  want  to  insert  the  new
           file.

       Save
           This  command  will  save the bitmap image.  It will not prompt for the filename unless it is said to be <none>.  If you
           leave the filename undesignated or -, the output will be piped to stdout.

       Save As
           This command will save the bitmap image after prompting for a new filename.  It should be used if you want to change the
           filename.

       Resize
           This  command is used to resize the editing area to the new number of pixels.  The size should be entered in the WIDTHx‐
           HEIGHT format.  The information in the image being edited will not be lost unless the new size is smaller that the  cur‐
           rent image size.  The editor was not designed to edit huge files.

       Rescale
           This command is used to rescale the editing area to the new width and height.  The size should be entered in the WIDTHx‐
           HEIGHT format.  It will not do antialiasing and information will be lost if you rescale to the smaller sizes.  Feel free
           to add you own algorithms for better rescaling.

       Filename
           This  command  is used to change the filename without changing the basename nor saving the file.  If you specify - for a
           filename, the output will be piped to stdout.

       Basename
           This command is used to change the basename, if a different one from the specified filename is desired.

       Quit
           This command will terminate the bitmap application.  If the file was not saved, user will be prompted and asked  whether
           to save the image or not.  This command is preferred over killing the process.

EDIT MENU
       The  Edit menu commands can be accessed by pressing the Edit button and selecting the appropriate menu entry, or by pressing
       Meta key with another key.  These commands deal with editing facilities such as grid, axes, zooming, cut and paste, etc.

       Image
           This command will display the image being edited and its inverse in its actual size in a separate  window.   The  window
           can  be moved away to continue with editing.  Pressing the left mouse button in the image window will cause it to disap‐
           pear from the screen.

       Grid
           This command controls the grid in the editing area.  If the grid spacing is below the value specified  by  gridTolerance
           resource  (8  by  default), the grid will be automatically turned off.  It can be enforced by explicitly activating this
           command.

       Dashed
           This command controls the stipple for drawing the grid lines.  The stipple specified by dashes resource can be turned on
           or off by activating this command.

       Axes
           This command controls the highlighting of the main axes of the image being edited.  The actual lines are not part of the
           image.  They are provided to aid user when constructing symmetrical images, or whenever having the main axes highlighted
           helps your editing.

       Stippled
           This  command controls the stippling of the highlighted areas of the bitmap image.  The stipple specified by stipple re‐
           source can be turned on or off by activating this command.

       Proportional
           This command controls the proportional mode.  If the proportional mode is on, width and height of all image squares  are
           forced to be equal, regardless of the proportions of the bitmap window.

       Zoom
           This  command  controls  the zoom mode.  If there is a marked area of the image already displayed, bitmap will automati‐
           cally zoom into it.  Otherwise, user will have to highlight an area to be edited in the zoom mode and bitmap will  auto‐
           matically  switch  into  it.   One can use all the editing commands and other utilities in the zoom mode.  When you zoom
           out, undo command will undo the whole zoom session.

       Cut This commands cuts the contents of the highlighted image area into the internal cut and paste buffer.

       Copy
           This command copies the contents of the highlighted image area into the internal cut and paste buffer.

       Paste
           This command will check if there are any other bitmap applications with a highlighted image area, or if there  is  some‐
           thing  in  the  internal cut and paste buffer and copy it to the image.  To place the copied image, click in the editing
           window and drag the outlined image to the position where you want to place i, and then release the button.

CUT AND PASTE
       Bitmap supports two cut and paste mechanisms; the internal cut and paste and the global X selection cut and paste.  The  in‐
       ternal  cut  and  paste  is  used when executing copy and move drawing commands and also cut and copy commands from the edit
       menu.  The global X selection cut and paste is used whenever there is a highlighted area of a bitmap  image  displayed  any‐
       where on the screen.  To copy a part of image from another bitmap editor simply highlight the desired area by using the Mark
       command or pressing the shift key and dragging the area with the left mouse button.  When the selected  area  becomes  high‐
       lighted, any other applications (such as xterm, etc.) that use primary selection will discard their selection values and un‐
       highlight the appropriate information.  Now, use the Paste command for the Edit menu or control mouse button to copy the se‐
       lected part of image into another (or the same) bitmap application.  If you attempt to do this without a visible highlighted
       image area, the bitmap will fall back to the internal cut and paste buffer and paste whatever was there stored  at  the  mo‐
       ment.

WIDGETS
       Below  is  the  widget structure of the bitmap application.  Indentation indicates hierarchical structure.  The widget class
       name is given first, followed by the widget instance name.  All widgets except the  bitmap  widget  are  from  the  standard
       Athena widget set.

            Bitmap bitmap
                 TransientShell image
                      Box box
                           Label normalImage
                           Label invertedImage
                 TransientShell input
                      Dialog dialog
                           Command okay
                           Command cancel
                 TransientShell error
                      Dialog dialog
                           Command abort
                           Command retry
                 TransientShell qsave
                      Dialog dialog
                           Command yes
                           Command no
                           Command cancel
                 Paned parent
                      Form formy
                           MenuButton fileButton
                           SimpleMenu fileMenu
                                SmeBSB  new
                                SmeBSB  load
                                SmeBSB  insert
                                SmeBSB  save
                                SmeBSB  saveAs
                                SmeBSB  resize
                                SmeBSB  rescale
                                SmeBSB  filename
                                SmeBSB  basename
                                SmeLine line
                                SmeBSB  quit
                           MenuButton editButton
                           SimpleMenu editMenu
                                SmeBSB  image
                                SmeBSB  grid
                                SmeBSB  dashed
                                SmeBSB  axes
                                SmeBSB  stippled
                                SmeBSB  proportional
                                SmeBSB  zoom
                                SmeLine line
                                SmeBSB  cut
                                SmeBSB  copy
                                SmeBSB  paste
                           Label status
                      Pane pane
                           Bitmap bitmap
                           Form form
                                Command clear
                                Command set
                                Command invert
                                Toggle  mark
                                Command unmark
                                Toggle  copy
                                Toggle  move
                                Command flipHoriz
                                Command up
                                Command flipVert
                                Command left
                                Command fold
                                Command right
                                Command rotateLeft
                                Command down
                                Command rotateRight
                                Toggle  point
                                Toggle  curve
                                Toggle  line
                                Toggle  rectangle
                                Toggle  filledRectangle
                                Toggle  circle
                                Toggle  filledCircle
                                Toggle  floodFill
                                Toggle  setHotSpot
                                Command clearHotSpot
                                Command undo

COLORS
       If  you  would  like  bitmap to be viewable in color, include the following in the #ifdef COLOR section of the file you read
       with xrdb:

       *customization:                 -color

       This will cause bitmap to pick up the colors in the app-defaults color customization file:

           /etc/X11/app-defaults/Bitmap-color

BITMAP WIDGET
       Bitmap widget is a stand-alone widget for editing raster images.  It is not designed to edit large images, although  it  may
       be used in that purpose as well.  It can be freely incorporated with other applications and used as a standard editing tool.
       The following are the resources provided by the bitmap widget.

       Bitmap Widget

       Header file     Bitmap.h
       Class           bitmapWidgetClass
       Class Name      Bitmap
       Superclass      Bitmap

       All the Simple Widget resources plus ...

       Name              Class             Type              Default Value
       foreground        Foreground        Pixel             XtDefaultForeground
       highlight         Highlight         Pixel             XtDefaultForeground
       framing           Framing           Pixel             XtDefaultForeground
       gridTolerance     GridTolerance     Dimension         8
       size              Size              String            32x32
       dashed            Dashed            Boolean           True
       grid              Grid              Boolean           True
       stippled          Stippled          Boolean           True

       proportional      Proportional      Boolean           True
       axes              Axes              Boolean           False
       squareWidth       SquareWidth       Dimension         16
       squareHeight      SquareHeight      Dimension         16
       margin            Margin            Dimension         16
       xHot              XHot              Position          NotSet (-1)
       yHot              YHot              Position          NotSet (-1)
       button1Function   Button1Function   DrawingFunction   Set
       button2Function   Button2Function   DrawingFunction   Invert
       button3Function   Button3Function   DrawingFunction   Clear
       button4Function   Button4Function   DrawingFunction   Invert
       button5Function   Button5Function   DrawingFunction   Invert
       filename          Filename          String            None ("")
       basename          Basename          String            None ("")

AUTHOR
       Davor Matic, MIT X Consortium

X Version 11                                                bitmap 1.0.9                                                  BITMAP(1)